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Inder
Huge outsider (elemental extraplanar fire), N
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Armor Class: 11
Hit Points: 500 (40d10+280)
Speed: 60 ft.
Initiative: 18
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STR: 35 (12) DEX: 37 (13) CON: 24 (7)
INT: 22 (6) WIS: 24 (7) CHA: 24 (7)
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Saves: STR: 19 DEX: 20 CON: 14
    INT: 6 WIS: 7 CHA: 7
Skills: 7 + ability mod for (Acrobatics, Climb, Diplomacy, Escape Artist, Intimidate, Knowledge (arcana), Knowledge (planes), Knowledge (religion), Perception, Sense Motive, Stealth, Survival)
Languages: Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
CR: 23(56000 xp)
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Space: 15 / Reach: 15
Melee attacks:
2 slams +19 (4d6+12 plus burn)
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Feats: Blind-Fight, Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Dodge, Great Cleave, Great Fortitude, Improved Initiative, Improved Vital Strike, Iron Will, Lightning Stance, Lunge, Mobility, Power Attack, Spring Attack, Vital Strike, Weapon Finesse, Whirlwind Attack, Wind Stance
Environment: any (Plane of Fire)
Organization: solitary or band (Inder plus 2-4 greater fire elementals)
Treasure: triple standard
Source: Tome of Horrors 4

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